Live soon is the next patch for CD Projekt Red’s The Witcher 3: Wild Hunt. This probably has the most fixes and/or additions I’ve ever seen in a patch. Have fun reading the novel of patch notes. The Witcher 3 Patch 1.06 Notes.
Introduces an alternative movement style for Geralt. To enable, go to the Gameplay Movement Response submenu. Fixes a rare issue where the player’s horse would not fall to the ground properly. Fixes a rare issue where the player could be locked into the aiming animation if hit while throwing a bomb on horseback. Fixes a rare issue with an infinite loading screen in the Ladies of the Wood quest.
Includes a variety of collision fixes. Fixes an issue where Wild Hunt warriors would remain present even after the player completed the main storyline. Fixes an issue where players could repeatedly buy foreign currency from a loan shark and sell it at the Vivaldi Bank.
Fixes an exploit whereby players could loot gold from a single chest more than once. Fixes an issue whereby some skills were not properly removed after the player used the Potion of Clearance.
Fixes an issue with target locking, which should now be more responsive. Introduces a number of changes in selected game-world areas to prevent players from unexpectedly progressing quests or leaving the playable area by climbing certain elements of the landscape. Fixes an issue where sometimes players could not use Signs after reaching Skellige for the first time. Fixes an issue where damage from certain sources was incorrectly calculated.
Fixes an issue where the durability of alternative weapons did not drop as intended. Fixes an issue where the game would remain in slow motion if the player had used manual targeting. Fixes an issue whereby meditation could be blocked by certain quests. Fixes an issue where Stamina did not always regenerate properly. Fixes an issue where Geralt’s statistics could be multiplied if the player stood in a Dimeritium bomb cloud while the Cluster skill was activated. Introduces a number of fixes, improvements and clarifications in the map-pins and objectives for multiple quests.
Fixes an issue where in certain circumstances gravity ceased to apply to the player’s horse. Adds a stash for player convenience. Players can now store loot in their stash, access to which is available in different parts of the world. Stash locations are marked on the map. Fixes an issue whereby the player’s horse would often stop abruptly before bridges or other narrow passages. Fixes an issue whereby encumbrance was not updating correctly, resulting in players being overburdened where in fact they were not. Fixes a rare issue where players were unable to choose different Signs.
Fixes an issue where the player was sometimes unable to craft glyphs. Fixes an issue where not all merchants would accept junk loot. All crafting components and alchemy ingredients now weigh nothing.
Fixes an issue where certain armor/hairstyle combinations interacted incorrectly. Fixes an issue where instances of the Quen Sign would occasionally burst during dialogue scenes. Fixes a rare issue where the player could not play gwent with Madame Serenity at the Passiflora.
The Zoltan gwent card should now always be present beneath the Hanged Man’s Tree if the player does not win it earlier in White Orchard. Fixes a rare issue where players could not talk to, or play gwent with, the innkeeper at the Inn at the Crossroads.
Includes a number of wording and spelling fixes in multiple localized versions. Introduces a number of improvements in the game streaming system. Players should experience fewer blurred textures, NPC spawn times should be markedly reduced, and there should be an overall improvement in the speed with which game assets are loaded. Streaming system improvements should be most noticeable on consoles and systems with non-SSD drives. Improves performance in the swamps of the No Man’s Land region. Fixes an issue whereby the presence of fog could adversely affect game performance.
Optimizes various FX which should result in improved performance during the Battle of Kaer Morhen quest. Introduces a number of optimizations that improve overall performance throughout the game. Improves overall game performance.
Pcsx2-r1888 bios. Fixes an issue where Keira’s magic bubble could adversely affect performance. Fixes an issue whereby the mouse cursor would remain visible during in-game video playback. Adds a warning if the user runs out of disk space and wants to crate a new game save. Fixes an issue whereby Colorblind mode was not properly saved.
Fixes an issue whereby Zoltan would sometimes appear in the incorrect location after the Novigrad, Closed City quest. Fixes an issue during the Last Wish quest whereby Geralt would continue his conversation with Yennefer after they parted. Fixes an issue where two simultaneous instances of some characters would appear in a scene in the Broken Flowers quest. Fixes an issue whereby some objectives were not available to the player and would be automatically failed during the Battle of Kaer Morhen quest. Fixes an issue where in certain circumstances Lambert did not board the boat during the Final Trial quest. Fixes an issue where in certain circumstances Madame Serenity was improperly placed during the Deadly Plot quest.
Fixes an issue where the Fake Papers quest would be failed if the player did not mention that one of the brothers was dead. Fixes an issue whereby players would sometimes be unable to start the final horse race, The Heroes’ Pursuits: For the Goddess’ Glory!. Fixes an issue where unintended objects were present in Novigrad after the Battle of Kaer Morhen quest. Fixes an issue where a progression break could occur if Geralt was knocked out by guards while following the Bloody Baron during the Family Matters quest.
Fixes an issue where players were sometimes unable to interact with a torch in the Get Junior quest. Fixes an issue where players could sometimes experience an infinite loading screen during the Iron Maiden quest. Fixes an issue where in certain circumstances players could encounter a blocker during the Contract: The Apiarian Phantom quest. Players who have encountered this bug need to backtrack to the frozen hive and examine the footprints around it again.
Fixes an issue whereby the player could get locked inside a room during the Through Time and Space quest. Fixes an issue where on rare occasions players were unable to progress the game after the Get Junior quest, specifically upon reaching Vernon Roche’s camp. Fixes an issue whereby purchasing wine during the It Takes Three to Tango quest would not always progress the quest properly. Fixes an issue where the In Wolf’s Clothing quest did not progress properly after the player read Morkvarg’s journal. Fixes an issue where on some rare occasions players were unable to interact with the Wild Hunt soldier’s body during the Echoes of the Past quest.
Fixes an issue whereby Keira would not always properly use the portal during the For the Advancement of Learning quest if asked to go to Kaer Morhen. Fixes an issue where the Scoia’tael from Novigrad was not always available to play in the Gwent quest. Fixes an issue where the player could get blocked inside a cellar during the King’s Gambit quest.
Fixes an issue where in certain situations the player was unable to find Triss during the Final Preparations quest. Fixes an issue where occasionally the Kingfisher tavern was left without an innkeeper after the Now or Never quest.
Fixes an issue where Yennefer was not spawned in Oxenfurt during the Great Escape quest. Fixes a rare issue where Captain Wolverstone was not at the Golden Sturgeon when intended. Fixes a rare issue where the bodyguards in the Reason of State quest were not hostile.
Fixes a rare issue where the griffin would not always appear in the Contract: The Creature from the Oxenfurt Forest quest. Fixes an issue where the wyvern would not appear in the Contract: Phantom of the Trade Route quest. Fixes an issue with enlisting Sukrus from Skellige to be Hattori’s bodyguard in the Of Swords and Dumplings quest. Fixes a rare issue whereby the visions in the Echoes of the Past quest were not displayed. The Contract: Devil by the Well quest no longer counts towards the Geralt: The Professional achievement.
Fixes a rare issue when the player could not speak with Lambert at Kaer Morhen during the Final Trial quest. Fixes a rare issue where players could not always complete the Hey, You Wanna Look at my Stuff?. Fixes an issue where players were sometimes unable to summon a horse after the Fencing Lessons quest. Fixes an issue where in the Scavenger Hunt: Viper School Gear quest the gate to the mausoleum was locked. Fixes an issue where players could not use Signs or swords after the fistfight at the Rosemary and Thyme during the Broken Flowers quest.
Fixes a rare issue whereby players could not examine the source of interference during the Disturbance quest. Fixes an issue with the Dirty Funds quest. Fixes a rare issue with a loading screen in the Contract: The Phantom of Eldberg quest. Fixes a issue with a loading screen at Aeramas’ residence during the Of Dairy and Darkness quest.
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Fixes an issue where quest givers for the Deadly Delights and Jenny o’ the Woods contracts would disappear. Introduces a number of improvements to overall game stability. Fixes an issue where the Potion of Clearance would pop into the quick slot if the player ran out of food. Adds a Books tab to the Inventory panel. Introduces a number of additional loading screen hints.
Introduces a pinning feature for formulae and diagrams. Ingredients and components for pinned formulae/diagrams are highlighted in the shop view.
This should greatly facilitate the purchase of currently needed elements. Introduces a feature whereby currently equipped items are highlighted in the Repair panel, facilitating prioritization of items needing repair.
Adds a feature whereby read and unread books are marked differently in the Inventory panel. The list of all available DLC packages is now displayed in the Main Menu/Options/Downloadable Content submenu for better clarity. That’s it for this patch, check out our full review of.
The patch 1.06 to Witcher 3: Wild Gon. Below is a full list of changes:.
Removed the endless loading screen while fighting with ice giant in 'the Lord of Undvik'. Geralt's clothes will no longer become wet when you exit the menu and return to the game,. In the crypt of the doors open now properly when 'exploration: Rynsztunek schools Viper'. Removed a bug that prevented interacting with Rochem on the bridge Oxenfurckim in 'bounty hunter Junior'. Fixed an issue that prevented players to create more than one item of the same type (Alchemy/creating objects). Popular files for The Witcher 3: Wild Hunt Name Type Size Date Total 7 days mod 516.2 MB 2/11/2018 22.1K 1.1K patch 274.1 MB 30.5K 624 mod 25.6 MB 2/5/2018 233 419 mod 2.5 MB 2/5/2018 202 411 patch 447.7 MB 8/31/2016 121.9K 363 mod 15.5 MB 1/22/2018 3.3K 342 mod 27 KB 7/3/2015 26.4K 267 mod 168.7 KB 1/20/2017 3.5K 266 patch 10209 MB 2.35M 255 patch 5958.5 MB 24K 233 mod 1.6 MB 1/22/2018 14.7K 232 mod 662.5 KB 9/29/2017 1.8K 231 mod 1.7 MB 1/21/2017 6K 220 mod 20.4 MB 1/22/2018 24.6K 212 mod 61.5 MB 1/22/2018 1.3K 198 mod 2.9 KB 9/10/2015 15.7K 197.
By Published It's the biggest update so far for The Witcher 3, with patch 1.07 demanding chunky 7.3GB of space on your PlayStation 4 or Xbox One. With that HDD footprint comes some suitably - most anticipated of all being a new stash system for your inventory, and an alternative animation system designed to make control of Geralt more responsive. But, its touted benefits to performance aren't apparent on close examination.
In fact, frame-rates in many areas are noticeably worse on both platforms once the patch is installed. Suffice to say, we weren't expecting that. Let's start with Xbox One.
Our analysis shows Microsoft's console retains its advantage in frame-rate over the PS4, but there's a downgrade in effect with the transition from patch 1.05 to 1.07. A horseback tour around Novigrad city remains largely stutter free on the latest update - as was the case before. However, charging through Crookback bog during heavy rainfall tells another story as we stress the engine to its fullest. Essentially, gameplay on Xbox One now appears to rely on a similar double-buffer v-sync set-up to the PS4 game, locking its frame-rate to 20fps during these lulls in performance. This means that the reading on our graph is consistently lower on patch 1.07 as compared to 1.05, where it was free to waver between 20-30fps freely. On a matching route through the bog, frame-rate can be up to 8fps slower on the latest version of the game. Rather than improve PS4 and Xbox One's frame-rates as expected, patch 1.07 actually shows a regression for each.
Microsoft's platform now appears to use a double-buffer method of v-sync to match PS4, causing it to lock at 20fps when the going gets tough in the swamps. It's a set-up that matches PlayStation 4, which also locks at 20fps for this section of gameplay. Ultimately we're still getting a very choppy experience with both platforms, but it's surprising to see a noticeable degradation in performance on the updated Xbox One release.
Meanwhile, effects-heavy cut-scenes still show the same pattern of drops on our graph as before, while frame-rates during a griffin encounter remain prone to dips when using the Igni fire spell. Nothing has changed here. With the new patch installed, the PS4 version doesn't get off lightly either.
A route through the bog shows frame-rates lower than our original 1.05 test, where its lock at 20fps holds more consistently as we pass through the boggy thicket. On top of that, even traveling through simple countryside roads (or Novigrad's central city) continues to produce single-frame stutters every few seconds - a rough point we had hoped would be ironed out by now. Overall, little has improved in PS4's bid for a smooth 30fps reading here, and in fact, the tail-end of our Novigrad test shows dips to 25fps as we hit the marketplace - something not seen on the last patch. Compared side-by-side, the gap has narrowed between PS4 and Xbox One, but only due to the latter's apparent degradation in performance, forcing the two to run at a matching 20fps in challenging areas. Otherwise, PS4's performance profile on patch 1.07 doesn't give us much to celebrate - it still stutters in places where Xbox One runs at a perfectly smooth 30fps, and in cut-scenes, Sony's console produces the lower readings overall.
That said, patch 1.07 comes with an exhaustive changelog that impacts more than just frame-rate, but overall image quality remains static. A cursory glance suggests the visual settings remain the same between the two, up to and including foliage and shadow LODs. Xbox One's curious dynamic resolution also shows no gains in holding a genuine 1080p during open-world travel or combat - it continues to upscale from a lower resolution. Performance on Xbox One is very similar in most areas to version 1.05, except for the swamp areas, which see a big hit to frame-rates of up to 8fps. Alternative analysis:.
However, the good news is that control response of Geralt has improved. An 'alternative' option is added in the gameplay options, letting players twist and turn with less delay. For full 180 degree about-turns, this effectively cuts out the deceleration in his movement, meaning his momentum carries straight over to a new direction.
With this, it's now possible to walk in smooth figure-eights that were not possible using the original mode - but if there is a criticism, it's that realism is sacrificed for playability here. However, Geralt could often prove frustrating to control prior to patch 1.07, but this newer, agile animation at least gives more direct feedback from the analogue stick. So back to the question: should you install patch 1.07? Even with its negative impacts on frame-rate on PS4 and Xbox One, it's hard to overlook the wealth of positive changes to The Witcher 3. Weapon stats are rebalanced, the inventory systems are streamlined, and bug fixes too numerous to mention bolster the core package. With the new movement system, everything is snappier, with crowded pub areas now much easier to navigate. The switch to 1.07 is recommended overall, but with some reluctance: we were promised improved performance and it's surprising to see that this controversial area of The Witcher 3 actually seems to take a hit with the new update.
The wealth of new features is clearly welcome and obviously improves the game, but we really would like to see the console versions' frame-rate and stability problems comprehensively addressed. Spyhunter 4 Crack.
CD Projekt has that a 'very large update' in the form of version 1.07 is coming soon to. The patch will add a new movement response mode for Geralt, make a number of changes to the inventory system, and give Roach a bit of a tune-up. A closer look at what's coming:.
A new, alternative (optional) movement response mode for Geralt. A player stash for storing items, available in various locations throughout the game. Stash locations are marked on the player's map. Crafting and alchemy components no longer add to the overall inventory weight. Books are now placed in a dedicated tab in the Inventory and books that have already been read are properly grayed out. Multiple sorting options are now available in the Inventory. Alchemy formulas and crafting diagrams can be 'pinned', meaning all components and ingredients required to make them will be conveniently marked in the Shop panel.
Dozens of fixes for quest related issues, both major and minor. A few performance enhancements, including the optimization of FX, scenes and general gameplay. Various improvements to horse behavior.
CD Projekt didn't get into how the new 'movement response mode' will actually work, but Marcin Momot explained that it's intended to address complaints about how Geralt handles in the game. 'Some players have been reporting that Geralt's responsiveness was not up to their preferences so we are introducing a toggle to switch between two types of responsiveness,' he. 'Once you play it, you'll be able to choose the one that fits you better.'
It's a selectable option, he added, so that players who prefer the old system (or are at least used to it) aren't forced to endure unnecessary changes. The only downside to the patch is that the studio has been so focused on getting it finished on time that there won't be any free DLC this week.
A detailed breakdown of what the 1.07 update will entail will be released later this week. Update: CD Projekt Red has released the full changelog for 1.07, which they categorise as being 'almost here'. I—Phil—have hijacked Andy's post in order to add in the full goddamn thing.
If you'd like to see it all not within eyeshot of Geralt in a bath, head over to. Introduces an alternative movement style for Geralt. To enable, go to the Gameplay Movement Response submenu. Fixes a rare issue where the player's horse would not fall to the ground properly. Fixes a rare issue where the player could be locked into the aiming animation if hit while throwing a bomb on horseback.
Fixes a rare issue with an infinite loading screen in the Ladies of the Wood quest. Includes a variety of collision fixes.
Fixes an issue where Wild Hunt warriors would remain present even after the player completed the main storyline. Fixes an issue where players could repeatedly buy foreign currency from a loan shark and sell it at the Vivaldi Bank. Fixes an exploit whereby players could loot gold from a single chest more than once. Fixes an issue whereby some skills were not properly removed after the player used the Potion of Clearance. Fixes an issue with target locking, which should now be more responsive. Introduces a number of changes in selected game-world areas to prevent players from unexpectedly progressing quests or leaving the playable area by climbing certain elements of the landscape. Fixes an issue where sometimes players could not use Signs after reaching Skellige for the first time.
Fixes an issue where damage from certain sources was incorrectly calculated. Fixes an issue where the durability of alternative weapons did not drop as intended. Fixes an issue where the game would remain in slow motion if the player had used manual targeting. Fixes an issue whereby meditation could be blocked by certain quests. Fixes an issue where Stamina did not always regenerate properly. Fixes an issue where Geralt's statistics could be multiplied if the player stood in a Dimeritium bomb cloud while the Cluster skill was activated.
Introduces a number of fixes, improvements and clarifications in the map-pins and objectives for multiple quests. Fixes an issue where in certain circumstances gravity ceased to apply to the player's horse. Adds a stash for player convenience. Players can now store loot in their stash, access to which is available in different parts of the world. Stash locations are marked on the map. Fixes an issue whereby the player's horse would often stop abruptly before bridges or other narrow passages.
Fixes an issue whereby encumbrance was not updating correctly, resulting in players being overburdened where in fact they were not. Fixes a rare issue where players were unable to choose different Signs. Fixes an issue where the player was sometimes unable to craft glyphs. Fixes an issue where not all merchants would accept junk loot. All crafting components and alchemy ingredients now weigh nothing. Fixes an issue where certain armor/hairstyle combinations interacted incorrectly.
Fixes an issue where instances of the Quen Sign would occasionally burst during dialogue scenes. Fixes a rare issue where the player could not play gwent with Madame Serenity at the Passiflora.
The Zoltan gwent card should now always be present beneath the Hanged Man's Tree if the player does not win it earlier in White Orchard. Fixes a rare issue where players could not talk to, or play gwent with, the innkeeper at the Inn at the Crossroads. Includes a number of wording and spelling fixes in multiple localized versions. Introduces a number of improvements in the game streaming system. Players should experience fewer blurred textures, NPC spawn times should be markedly reduced, and there should be an overall improvement in the speed with which game assets are loaded. Streaming system improvements should be most noticeable on consoles and systems with non-SSD drives. Improves performance in the swamps of the No Man's Land region.
Fixes an issue whereby the presence of fog could adversely affect game performance. Optimizes various FX which should result in improved performance during the Battle of Kaer Morhen quest.
Introduces a number of optimizations that improve overall performance throughout the game. Improves overall game performance. Fixes an issue where Keira's magic bubble could adversely affect performance. Fixes an issue whereby the mouse cursor would remain visible during in-game video playback. Adds a warning if the user runs out of disk space and wants to crate a new game save. Fixes an issue whereby Colorblind mode was not properly saved.
Fixes an issue whereby Zoltan would sometimes appear in the incorrect location after the Novigrad, Closed City quest. Fixes an issue during the Last Wish quest whereby Geralt would continue his conversation with Yennefer after they parted.
Fixes an issue where two simultaneous instances of some characters would appear in a scene in the Broken Flowers quest. Fixes an issue whereby some objectives were not available to the player and would be automatically failed during the Battle of Kaer Morhen quest. Fixes an issue where in certain circumstances Lambert did not board the boat during the Final Trial quest. Fixes an issue where in certain circumstances Madame Serenity was improperly placed during the Deadly Plot quest.
Bloody hell, we're only half way through. Here's a picture of a koala to break up this endless hell of bullet points: Image source:.
Fixes an issue where the Fake Papers quest would be failed if the player did not mention that one of the brothers was dead. Fixes an issue whereby players would sometimes be unable to start the final horse race, The Heroes' Pursuits: For the Goddess' Glory!. Fixes an issue where unintended objects were present in Novigrad after the Battle of Kaer Morhen quest. Fixes an issue where a progression break could occur if Geralt was knocked out by guards while following the Bloody Baron during the Family Matters quest.
Fixes an issue where players were sometimes unable to interact with a torch in the Get Junior quest. Fixes an issue where players could sometimes experience an infinite loading screen during the Iron Maiden quest. Fixes an issue where in certain circumstances players could encounter a blocker during the Contract: The Apiarian Phantom quest.
Players who have encountered this bug need to backtrack to the frozen hive and examine the footprints around it again. Fixes an issue whereby the player could get locked inside a room during the Through Time and Space quest. Fixes an issue where on rare occasions players were unable to progress the game after the Get Junior quest, specifically upon reaching Vernon Roche's camp.
Fixes an issue whereby purchasing wine during the It Takes Three to Tango quest would not always progress the quest properly. Fixes an issue where the In Wolf's Clothing quest did not progress properly after the player read Morkvarg's journal. Fixes an issue where on some rare occasions players were unable to interact with the Wild Hunt soldier's body during the Echoes of the Past quest.
Fixes an issue whereby Keira would not always properly use the portal during the For the Advancement of Learning quest if asked to go to Kaer Morhen. Fixes an issue where the Scoia'tael from Novigrad was not always available to play in the Gwent quest. Fixes an issue where the player could get blocked inside a cellar during the King's Gambit quest. Fixes an issue where in certain situations the player was unable to find Triss during the Final Preparations quest. Fixes an issue where occasionally the Kingfisher tavern was left without an innkeeper after the Now or Never quest.
Fixes an issue where Yennefer was not spawned in Oxenfurt during the Great Escape quest. Fixes a rare issue where Captain Wolverstone was not at the Golden Sturgeon when intended. Fixes a rare issue where the bodyguards in the Reason of State quest were not hostile. Fixes a rare issue where the griffin would not always appear in the Contract: The Creature from the Oxenfurt Forest quest. Fixes an issue where the wyvern would not appear in the Contract: Phantom of the Trade Route quest. Fixes an issue with enlisting Sukrus from Skellige to be Hattori's bodyguard in the Of Swords and Dumplings quest. Fixes a rare issue whereby the visions in the Echoes of the Past quest were not displayed.
The Contract: Devil by the Well quest no longer counts towards the Geralt: The Professional achievement. Fixes a rare issue when the player could not speak with Lambert at Kaer Morhen during the Final Trial quest. Fixes a rare issue where players could not always complete the Hey, You Wanna Look at my Stuff?. Fixes an issue where players were sometimes unable to summon a horse after the Fencing Lessons quest.
Fixes an issue where in the Scavenger Hunt: Viper School Gear quest the gate to the mausoleum was locked. Fixes an issue where players could not use Signs or swords after the fistfight at the Rosemary and Thyme during the Broken Flowers quest. Fixes a rare issue whereby players could not examine the source of interference during the Disturbance quest. Fixes an issue with the Dirty Funds quest.
Fixes a rare issue with a loading screen in the Contract: The Phantom of Eldberg quest. Fixes a issue with a loading screen at Aeramas' residence during the Of Dairy and Darkness quest. Fixes an issue where quest givers for the Deadly Delights and Jenny o' the Woods contracts would disappear.
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Introduces a number of improvements to overall game stability. Fixes an issue where the Potion of Clearance would pop into the quick slot if the player ran out of food. Adds a Books tab to the Inventory panel. Introduces a number of additional loading screen hints. Introduces a pinning feature for formulae and diagrams. Ingredients and components for pinned formulae/diagrams are highlighted in the shop view.
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This should greatly facilitate the purchase of currently needed elements. Introduces a feature whereby currently equipped items are highlighted in the Repair panel, facilitating prioritization of items needing repair. Adds a feature whereby read and unread books are marked differently in the Inventory panel. The list of all available DLC packages is now displayed in the Main Menu/Options/Downloadable Content submenu for better clarity.